Thursday, October 18, 2012

The barbarians also pushing bear! Diablo 3 Barbarian the pseudo push the bear raiders


Today, I share a Build comprehend from witch doctors players. Of course, I believe that this may have players tried Build.

Let us talk about this play is basically evolved from witch doctors push Bear stream there. Of course, for a lot of forum posts have mentioned is equipment to reduce consumption of the skills of anger. However, the understanding of the witch doctors back magic to achieve the purpose of unlimited push the bear. At that time, I thought, a barbarian like a witch doctor then easily the Zhan Zhuang pushed Bear, the first thing to do is to choose a similar injury and property skills. Of course, there really would like to thank Blizzard for giving us such a skill is: the provision of punching. Not only that, most worthy of our fortunate that halved consumption anger Strength of Earth Rune!

First talk about the split punching skills. Itself and witch doctors push Bear skills very similar (personal feeling is slightly different visual effects, in essence, is very similar). A similar attack that is 240% weapon damage. There are several than witch doctor pushed bear good characteristics is his knockback, can pass through the wall, from the highlands toward the lowlands, easy to hit multiple targets.

Next, I have to say, how can we do the witch doctor back like magic.

General on the witch doctor magic equipment to restore us back to anger coupled with explosive runes Collect 5 sets immortal + passive outside, there is a more feasible method is to rely on the battle rage. However, when the trigger point is crit recovery 15 points rage (just split punching Rage).

Said here, I believe we guessed. We can increase the critical strike chance of to achieve unlimited use split Slam. With this skill AoE crit chance back anger is also greatly improved. As a result, rounded down production anger skills, instead of not using split punching.

Build the feature is no production anger skills. We are relying on crit production anger, coupled with passive unforgivable is not necessary to take the production anger skills. The second characteristic is that we have two recovery skills (although we mainly relies on the vampire or hit back to life). The third characteristic is frozen escape the + production anger + monster fled back to the blood of skills - violent assault. The fourth characteristic is to increase the critical strike rate of two skills - domineering unparalleled and revenge. Of course, my own experience of revenge utilization is very low, players can replace it with other defensive skills such as forget the pain, the impact of iron recalcitrant battle roar earthquake trampled or ancient spear - Harpoon ( wear to two goals often high crit rate back to the angry), can also tear (blood back).

My property and equipment: The main idea is to heap on the standard defense crit. Crit rate of 54% is the roar values? After the battle rage, but not 20% plus the domineering unparalleled and revenge. I recommend using the Build players use immortal suit, the immortal five sets allows your period did not blame road rage constantly, of course, do not need skilled this play may.

Here to talk about life. Data from the Forum Panel attack the ÷ attack speed> 60,000 can use 9% vampire instead hit back. My panel is 120K, so it can be replaced with 5-6%.

The last talk I Build some time after some experience with it. Generally, this style of play need to meet the "SHIFT" key stopped and applied technology (because it is remote attack), it is best to strike can hit more the target, the better. Each other instead of Buff with a domineering unparalleled and revenge crit rate, not too reluctantly to trigger revenge, I think about 50% of the critical hit enough.

Of course, on the Build team is also very good with the allies. After all, Parkour are the soft underbelly in a lot of team co-ordination.

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